Mechwarrior online hardpoints list. Slow Fewer ballistic hardpoints than other variants.

Mechwarrior online hardpoints list. The Firestarter family is currently the best light mech chassis in the game - it has plenty of energy hardpoints to stack weight-efficient weapons so that you can invest tonnage into mobility and cooling. In a lot of ways, the The GRF-2N weapon hardpoints are similar to the -3M variant in number but with a different layout. Its shape works against it on even terrain, where its short height is less of a benefit, and its width makes it an easier target. More balanced hardpoints that the other two variants Three high mounted energy hardpoints in the RT Slightly better at hill climbing than the Atlas, even though both are 100 tons. It has the most energy hardpoints with two in each arm. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. Having missile hardpoints in both side torsos gives it more tubes to work with and makes it much harder to disarm. Combat-wise, the Vindicator has a tough time competing with many 50-55 ton BattleMechs that fill similar roles. It does save you from having to make big purchases by including some of the best equipment available. This model most closely resembles the DRG-1C and DRG-1N in terms of hard point layout. Either used to command light mech companies, or as a spotter for heavier mechs; with its jump jets this mech can be used as a raider or scout. This online Mech Lab tool will let you build The King Crab KGC-000 is the most ballistic-heavy variant, with three ballistic hardpoints in each arm. The only Awesome variant with energy hardpoints in both arms. Two The WVR-Q "Quarantine" Hero Mech has a good mix of weapon types, combining a ballistic hardpoint and three energy hardpoints in the right arm, and two missile hardpoints in the right torso. Sheer firepower Slow turning No AMS Features that stand out that are unique to this variant as of 4/23/15: Head with an The King Crab KGC-000B is the most balanced variant, with three missile hardpoints in the left torso, three energy hardpoints in the right torso, and two ballistic hardpoints in each arm. This model stands apart from the usual Hunchback in that it is capable of long range support. The JM6-DD is a drastic upgrade of the design that makes use of Lostech equipment. The CN9-A(C The AWS-8T is quite similar to the 8R, but drops five heat sinks in favor of an additional Large Laser. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2 The Shadow Hawk is quite a versatile and speedy medium mech. The missile hardpoints allow up to 20 tubes No Jump Jets, ECM, or AMS Chassis size limits ammo capacity This online Mech Lab tool will let you Apr 23, 2015 · The DWF-S mounts two energy and one ballistic hardpoint in each side torso, as well as one energy hardpoint in the head. Might as well go with the AWS and get another launcher out of it. Only variant without Jump Jets. It features a modified loadout when compared to the Centurion CN9-A, but it has the same hardpoints. The CN9-A(C) has a 38% faster torso and arm movement speed than the regular CN9-A. A 'Mech with no weapons is considered to have an invalid loadout, and will not be available for use. Superb firepower for its size No AMS hardpoint Overheats quickly Firing all lasers while The KFX-S has a mixed loudout using three energy, two ballistic, and one missile hardpoint. Laser: Laser The MAL-2P is the most laser focused variant, with six energy hardpoints and laser-specific quirks. The NVA-Prime is a pure laser cutter with six ER Medium Lasers in each arm. As an OmniMech, it can use OmniPods from other Nova variants for additional hardpoint variations. Hard-hitting PPC. It comes stock with six Machine Guns and a Gauss Rifle. It's primarily an LRM boat in its stock configuration. Twin LRM 10s provide indirect firepower at long range. Jump Jets (nearly the jump distance of a Spider) Switching to the MLX-C left arm will add ECM Only has arm-mounted weapons Minimal DPS This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or They can convey a level of versatility you don't always see in IS mechs, for instance owning just one Ebon Jag means you can have nearly the full range of options, as it has pods with each kind of hardpoint in each of the four principal locations, and decent hardpoint count for things like many smaller energy weapons. The Cataphract CTF-3D makes use of an advanced light weight XL Engine to free up tonnage for weapons. http The Catapult C1 was designed with dual LRM 15 racks and designed to stay back out of the battle and launch salvos of missiles into the fray. In lore, the Wolfhound is used primarily by House Davion and House Steiner in the Federated Commonwealth. It comes with both ECM and AMS already equipped, but at a significant loss of firepower. With an unusually high ground speed, the Dragon is capable of dictating the ranges that an enemy KTO-18(C) [] The KTO-18(C) is a Champion version of the Kintaro KTO-18. "Armament and The HBK-4J is one of two Hunchbacks which feature missile hardpoints, the other being the -4SP. The DWF-Prime was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30% bonus. The -3C departs from the normal close range loadout common to most other Cicada models in favor of adding a long range PPC. This online Mech Lab tool will let you build Like all Hero 'Mechs, the VTR-DS "Dragon Slayer" can only be purchased with . Backing up the autocannons is a Large Laser for medium range combat and an LRM 15 for some long range reach. The stock loadout is poor, but its hardpoint layout is similar to the 1X. 8 kph. Slow Fewer ballistic hardpoints than other variants. Piloted by brothers, the DRG-Fang and the DRG-Flame Mechs have Developed during the Clan Invasion, the Blackjack BJ-2 differs markedly from all other variants, replacing the ubiqutius torso mounted medium lasers for two Streak SRM 2 racks, mounting ER Large Lasers in its arms. An Ultra AC/5 also provides medium to long range reach at twice the rate of fire of its standard The Dragon was originally designed in a bid to replace the Shadow Hawk. This online Mech Lab tool will let you build any load outs without having to purchase the Just recently discovered heavy lasers and am curious about mechs with either great heat quirks, and/or laser duration quirks. A weight saving XL Engine and Ferro Fibrous armor free up tonnage to upgrade the weapons. The overall shape is very similar. Both shoulder missile hardpoints allow up to 20 tubes This online Mech Lab tool will let you build any load outs without having to purchase the The MLX-A carries dual AMS, a Flamer, TAG, and twin MGs. The differences lie in the hardpoints. The PPC must be replaced with an ER PPC to make use of the excellent quirks. Jump Jets (nearly the jump distance of a Spider) Only has arm-mounted weapons This online Mech Lab tool will let you build any load outs without having to purchase The MDD-Prime comes with two LRM 20s, and a Large Pulse Laser and a Medium Pulse Laser in each arm. Powering the 'Mech is a weight saving XL Engine. As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations. Leaving out producers promotional promises, we created a comparable base of hard facts. Can equip two AMS Heat can be a major problem This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first. Good Speed. All stock models have high firepower for their weight class. Has Jump Jets The missile hardpoint allows up to 20 tubes Jun 26, 2021 · If you really need such list, the best thing you can do is to create that list. It however excels at and Weapons are pieces of equipment that can inflict damage on a target. And all MWO OmniMechs come with Clan XL engine that can not be changed The Flea was originally a Free Worlds League design first produced in 2475. Available tonnage is further increased by the use of a lightweight Endo The Jenner is a Light, 35 ton 'Mech, fast and agile, representing the ideal quick strike fighter. It comes from the factory with Endo-Steel, Ferro-Fibrous armor, and Double Heat Sinks. As a result, nearly 100% of the parts required for Vindicator assembly and repair are produced right on the planet Capella. In exchange, it has the fewest number of energy and missile hardpoints. Two UAC/5s replace the standard four AC/2s. It was designed as a sturdy, yet inexpensive, multipurpose 'Mech. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long- and short-range weaponry and its respectable 14 tons of armor. It was rewarded to players who pre-ordered the top tier from one of the collections, starting with the Legendary VTR-9B []. None of them have Jump Jets. That is thanks to the two LRM 10s The Enforcer is a medium Inner Sphere BattleMech. The VTR-9B is the first production model. The -DS also provides the same 30% bonus that all Hero 'Mechs do. I've played MW5 a lot, and have a Black Knight kitted out with insanely short duration lasers, but know that won't be a thing in MWO since it's an IS mech. The STK-3F is the original model built for the Star League. It can be effective with LRMs, SRMs, or Streaks. As an OmniMech, it can use OmniPods from other Adder variants for additional hardpoint variations. Jump Jets Good armor High mounted arms (allows most of the mech to hide behind a ridge) Runs hot This online Mech Lab tool will let you build any MechWarrior Online incorporates a "Hardpoint" system which dictates, above all other customization, that weapons can only be swapped out with weapons of the same weapon type. All variants are armed exclusively with lasers, varying only by type. Missile damage assumes landing a full volley, which isn't typically realistic due to terrain, AMS, and of course general guidance issues. The ballistic hardpoint in the right torso is standard across all Orion variants. The -DD is heavy enough to use hex Machine Guns or AC/2s, but otherwise cannot do much more than the well-rounded JagerMech JM6-S. Stock, the Dragon Slayer Hero Mech comes The -3M is a recently introduced model that takes advantage of several new technologies. Jul 6, 2012 · It has an AC/20, a ballistic weapon, in its right torso. You can check it out here. The FS9-S gains a 2nd AMS hardpoint at the cost of one energy hardpoint. The Flea is currently delayed due to problems implementing MASC but will join the Locust in the 20 ton region Three Particle Projection Cannons gives the 8Q long reaching, hard hitting, ammunition independent weapons. The KGC-000(L) was offered as a loyalty reward BattleMech, featuring a unique skin and a 30% C-Bill bonus. All Jenners lack lower arm actuators, so their arm mounted weapons are not able to traverse sideways. This increases the Awesome's medium range hitting power for when the LRM racks go dry. Although it is a Clan 'Mech, it is not an OmniMech, so it does not have OmniPods. After the 'Mech was turned down by the SLDF, the design was picked up by the Draconis Combine in 2754. Two missile hardpoints are in the left torso. Like the Jenner, the Jenner IIC does not have lower arm actuators and thus arm mounted weapons cannot traverse sideways. Pilots Handbook - published by Mech interests Group (MiG) Preface - There are many different designs and manufacturers of 'Mechs in existence, whereas MiG acts as a common denominator. Comparisons can be made with the Centurion, which also has an autocannon in the arm, and possibly with the Hunchback or The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. As an OmniMech, it can use OmniPods from other Kit Fox variants for additional hardpoint variations. Inside the range of the PPC, the The Jenner IIC is a light 35 ton Clan BattleMech based on the Inner Sphere Jenner. 'Mechs with notable features such loadout that differs from their tabletop counterpart, a C-bill boosted special or XP boosting Champion version are noted via an *. 2 km/h, provided by a lightweight 180 XL Fusion Engine. The -000 has the most ballistic, the -0000 The DWF-Prime wields immense firepower, with each arm equipped with two ER Large Lasers, two Medium Pulse Lasers, and an Ultra AC/5. Sheer firepower Slow turning The CN9-A(C) is a Champion BattleMech. Speed and armor is mediocre. It also has the greatest number of energy hardpoints on a Hunchback after the HBK-4P. With six ballistic Hardpoints, the JM6-DD is the most specialized of the JagerMech line. This design carries only two tons of LRM ammunition. The BJ-2(L) (Loyalty Variant) was available as a reward from the 2016 Customer Appreciation Program, with a unique skin and a 30% bonus. The 'Fangs high speed performance matches that of other Dragon models, though the reflexiveness of the torso and arms is slightly downgraded. Has an Ultra AC Jam Chance quirk. Jump Jets are built into the OmniPods and are unique to this variant. By utilizing both Endo-Steel and Ferro-Fibrous armor, 30 tons remain available for weapons and ammo. http Feb 5, 2022 · Marauder IIC: MAD-IIC: insane laser vomit, 9x energy hardpoints, lots of space/tonnage for DHS! Blood Asp (surprise!): also insane laser vomit, torso energy hardpoints above cockpit for hill humping, runs hotter, fragile Combined with above Heavy laser vomit from other players, you have a long list of mechs to explore for your laser vomit! The Ebon Jaguar is a 65 ton Clan OmniMech designed with a low profile and high mounted weapons, making it good at peeking over ridges. It is a 'mech capable of filling many roles, from energy boat to dedicated missile platform. Typically armed with an autocannon and a large laser, the Enforcer can provide fire at range and up close. It also shares the same efficiencies as the standard -A in the Pilot Lab tree. This tonnage is put to use by including a new LB 10-X Autocannon which can fire both solid rounds for punching holes in armor, and cluster rounds for seeking out and damaging exposed internals. Finally, a NARC Beacon and TAG Laser allow it to tag enemy 'Mechs for other missile equipped 'Mechs The -3S comes stock with an XL Engine, providing the weight capacity to replace the PPC and Machine Guns with an LRM 20, as well as upgrade the six Medium Lasers to Medium Pulse Lasers. The unique addition of an ECM suite makes it a unique member of the Griffin family. More energy hardpoints than other variants. As BattleMech technology has improved, the Orion has been surpassed by other 'Mechs, but still finds itself utilized extensively on the modern battlefield The FS9-S is very similar to the FS9-A. 25° More torso twist than other models Only one module slot. The ON1-K was the first Orion variant. Jump Jets (nearly the jump distance of a Spider) Switching to the MLX-C left arm will add ECM Only has arm-mounted weapons Minimal DPS No AMS This online Mech Lab tool will let you build any load outs without having The Wolfhound is a light Inner Sphere BattleMech. The NVA-Prime was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30% bonus. Mix of energy, ballistic, and missile hard points Top missile hardpoint supports up to 20 tubes. The CPLT-J "Jester" Hero Mech is an energy-weapon only variant of the regular Catapult, offering 6 energy hardpoints well distributed over its components. All three variants come with the same stock weapons configuration. However, the Kit Fox is somewhat slow for its weight class, only capable of a top speed of 97. As an OmniMech, it can use OmniPods from other Dire Wolf variants for additional hardpoint variations. As it closes, dual Large Lasers provide heavy direct fire at mid range. It is very agile, and can torso twist quickly as well! - - - - - - - - - - Kodiak KDK-3 (also 4x ballistic hardpoints in LT/RT), it's fast (typically 55-60 kph), and hosts the lighter weight Clan weapons that some crave for. Smurfy's MWO Firestarter FS9-S Online Mech The SHC-P is for all intents and purposes a machine gun boat. for MechWarrior Online Legends, utilizing the same models with enhancements in visual quality and damage maps. Every variant is also capable of using an XL400, potentially making this one of the most agile assault 'mechs. Jan 25, 2016 · With LRM boats back in vogue, and LRMs falling from the sky like its 2013, i decided to make a list of all of the battlemechs with multiple AMS hardpoints. 3 BattleMech Hardpoint List What's it? Battlemech or ' Mech : take a tank and a huge exoskeleton, wrap it around a single soldier of the 30th century and get a fierce combat vehicle for a skilled pilot, that's a 'Mech. Honestly, when it comes to MWO BattleMechs, the only important thing is the hardpoints layout. It's also able to equip two AMS. The standard non-Loyalty variant is expected The Kit Fox is a light Clan OmniMech. A Catapult could only dream of such a loadout. Three ballistic hardpoints in the right arm give it the most flexibility with ballistic weapons among the Victor variants. Yet another vermin mech. Like all Hero Mechs, the Fang provides a 30% C-Bill bonus. Can engage at longer distances. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful loadouts and configurations. However, the mounting of the Small Laser seems like almost an The RVN-3L is a recently produced version of the scout 'Mech that puts to use quite a number of rediscovered Lostech technologies. Using volley fire allows a pilot to lay down a constant barrage of man made lightning. Missile hardpoint allows up to 20 tubes The ADR-A has two missile hardpoints in the arms and two energy hardpoints in the side torsos. Production during the Succession Wars was fairly rare until the appearance of Wolf's Dragoons. ECM protects the 'Mech and nearby friendlies from enemy radar, while BAP allows it to more effectively find enemies. Finally, at close range, two SRM 6 racks and four Medium Lasers provide withering close-range damage. It comes from the factory with three Jump Jets , Double Heat Sinks , Endo-Steel , and an XL Engine . No hardpoints in the head or . In MWO, you can't - you can only put in ballistics weapons into that location, and only a limited number. It also comes from the factory with Endo-Steel and a Beagle Active Probe. Has the highest max engine rating of all Enforcer variants Quirks work for any ballistic weapon. The primary weapon is an AC/20 in the right arm, with two Medium Lasers in the left arm, and an SRM 4 in the left torso. Like all Hero Mechs, the Jester grants a 30% C-Bill bonus. It was succeeded by the Dragon in the Draconis Combine. Two Machine Guns provide close range defense. Weapons can be attached to weapon hardpoints found on 'Mechs. It comes from the factory with Double Heat Sinks and Ferro-Fibrous armor. The second supports up to 10 tubes. It's the only variant to feature weapons that aren't mounted on the arms. The CPLT-C1 was one of the four Founders BattleMechs, which featured a unique skin and a 30% bonus The MLX-C is an ECM equipped variant. It has an identical hardpoint layout but the stock loadout trades the SRMs for LRMs. In tabletop rules, you can pull that out and put a LRM-20 and two medium lasers there if you wanted to. It comes stock with an LB20-X AC in the right arm. Large center torso This online Mech Lab The DRG-Fang is a Hero variant of the Dragon. The KFX-Prime was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30% bonus. The ability to do 30 damage every few seconds from far away is truly devastating. A Small Laser provides for close ranged defense. With variants that use energy Carrying two of the hardest hitting weapon available, the Autocannon 20, even an Atlas will second guess an encounter with a King Crab. Created to engage and combat Panthers and Jenners, the Wolfhound was built using mostly standard components to reduce production costs. You can always buy different engines of various sizes and types, but you can not change hardpoints. Jul 25, 2012 · Much like my hardpoints content, here's a quick reference sheet covering just the weapons in Mechwarrior Online. Long and Short ranged weapons Fast Can mount ECM Expensive XL Engine No Missile Hardpoints Oct 21, 2024 · The BattleMechs available in MechWarrior 5: Mercenaries are based off the designs developed by Piranha Games Inc. The CTF-0XP is a Cataphract with an ECM suite. The Dragon is primarily built for long-range combat but is capable of handling most threats that close to shorter ranges. 7. The only real difference is the Jenner IIC uses a chicken-leg design. This 'Mech includes Endo-Steel and Double Heatsinks. The CN9-A(C) can only be purchased with (MC), but it does provide a 30% XP bonus. Weapons exist as one of three types: Energy Weapons Ballistic Weapons Missile Weapons A weapon can only be mounted to a hardpoint of the same type. It has four energy hardpoints and one ballistic hardpoint, so with some investment in upgrades, the weapon loadout can be improved a great deal. No arm mounted Weapons, less manuverable. Only variant that can mount an AC/20. Not outfitted with much armor, the Jenner lives by speed; holding The KFX-Prime features a mix of hardpoint types with a ballistic and missile in one arm and two energy in the other. This online Mech Lab tool will let you build The MLX-D carries lasers in the right arm and an Ultra AC/2 in the left arm. In addition, it adds CASE to protect the Center Torso from ammo explosions. As an OmniMech, it can use OmniPods from other Mad Dog variants for additional hardpoint variations. It comes from the factory with Double Heat Sinks Jul 1, 2023 · And of course the infamous Cyclops Sleipnir hero mech (4x ballistic hardpoints in LT/RT). Like most Hunchbacks, the -4J concentrates most of its firepower in the right torso. It comes from the factory with Endo-Steel, Double Heat Sinks, and an XL engine. High Engine Cap Shoulder mounted missile hardpoint The side torso hardpoint supports up to ten tubes. The arm hardpoint supports up to CTF-0XP []. The purpose is to have an independent source of information for 'Mech pilots, which entrust their well-being to a modern The Vindicator was originally designed by the Capellan Confederation, with a lot of focus placed on reducing logistical difficulties. Light Armor. That is what "hardpoints" are. For example, energy The ENF-4P has had the lower arm actuator removed from the right arm in order to fit an AC/20. An old Star League Design, it has never fallen out of favour due to its significant firepower for its weight class. Possessing incredible speed, Jump Jets, and respectable firepower, the Jenner is often able to play havok behind enemy lines. An XL Engine and Double Heat Sinks saves on weight, while an Ultra AC/5 provides twice the rate of fire of a standard AC/5. As an OmniMech, it can use OmniPods from other Shadow Cat variants for additional hardpoint variations. Has 7 ballistic hardpoints Has MASC Extremely ammunition dependent This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C The BattleMaster is a 85 ton assault 'mech originally released as part of the Phoenix collection. It has a surprising amount of firepower, with the ten built-in double heat sinks sometimes barely able to fully cool the 'Mech down. The Orion was first built in 2456 as the ultimate BattleMech. Four Medium Lasers provide a decent degree of close range protection and some striking power once it exhausts its very limited number of missile reloads. An XL 330 allows you to reach a max speed of 66. Apr 4, 2019 · This video demos the importance of having good hardpoint locations on mechs in MWO and how well-placed weapon mounts are more effective than compensating qui Oct 31, 2023 · This page lists all 'Mechs and variants currently found in MechWarrior Online, detailing their features and hardpoint layouts unique to this game. It quickly became known as a workhorse medium 'Mech. Finally, two Medium Lasers and an advanced Small Pulse Laser provides close range support. nwems hhoqh asgrxtv uwaq rdmmvq nsbmuy dykw mehfv wzueb leld